ComponentOne Bitmap for WPF
Create<T>(Device,BindFlags,T[],Int32,ResourceUsage,CpuAccessFlags,ResourceMiscFlags,Int32) Method

C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > Buffer Class > Create Method : Create<T>(Device,BindFlags,T[],Int32,ResourceUsage,CpuAccessFlags,ResourceMiscFlags,Int32) Method
Syntax
'Declaration
 
Public Overloads Shared Function Create(Of T As {New, Struct})( _
   ByVal device As Device, _
   ByVal bindFlags As BindFlags, _
   ByVal data() As T, _
   Optional ByVal sizeInBytes As System.Integer, _
   Optional ByVal usage As ResourceUsage, _
   Optional ByVal accessFlags As CpuAccessFlags, _
   Optional ByVal miscFlags As ResourceMiscFlags, _
   Optional ByVal structureByteStride As System.Integer _
) As Buffer
public static Buffer Create<T>( 
   Device device,
   BindFlags bindFlags,
   T[] data,
   System.int sizeInBytes,
   ResourceUsage usage,
   CpuAccessFlags accessFlags,
   ResourceMiscFlags miscFlags,
   System.int structureByteStride
)
where T: new(), struct

Parameters

device
bindFlags
data
sizeInBytes
usage
accessFlags
miscFlags
structureByteStride

Type Parameters

T
See Also

Reference

Buffer Class
Buffer Members
Overload List